Are there missions in dead frontier
Students interested only in bagging their quota as soon as possible will find the Ironsight rifle most suitable to the task, because it can one-hit the Rumblers with Very High Accuracy. Though there are no completely secure spaces in the mission area, there are several fences, including a parking lot, where it is possible to trap the aggro for a while, giving providing an opportunity to pick off Rumblers one by one. A KM is somewhat underpowered as far as grinding through the crowd, but it will protect students from the occasional zombies who get around the fence and attack.
Students who want to blast everything in sight will need massive DPS — perhaps more than senior-level equipment will provide assuming students do not stay at Fort Pastor past Level We do not recommend anything less than an AK for grinding purposes. An M4 is better; an Uziel really does the trick. For students fortuante enough to own an HK 69 grenade launcher, here is a chance to put it to good use. Its slow firing speed will leave students vulnerable in the open streets, but if aggro is trapped behind a wall or a fence, the grenade launcher will vaporize the zombies with a relatively small amount of ammo.
Much as we extol chainsaws, we are dubious about trying to complete this mission solely with them. Yes, the Rumblers are slow, and a Ripsaw can grind through a crowd of them. The problem is dealing with Long Arms, whose speed and reach make them tricky to evade. It is possible to avoid them with careful maneuvering, but why take the extra risk? However, a Steel does make a nice compliment to an M4 assault rifle, coupled with an M1 Garand, especially if students want to complete this mission with the least use of expensive ammo.
Upon first arriving, students will encounter a typical phenomenon for this kind of mission: a low percentage of the target zombie. Our advice is to run around the block, trap the crowd behind a fence, then pick them off with the M1, switching to the Steel when zombies attack on the street.
When the percentage of Rumblers increases, lure the zombies out into the street and begin to lead them around the perimeter of the mission area. There are several obstacles that can be used to split the crowd. Whenever the horde is divided into a small group, especially with lots of Rumblers, use the chainsaw to grind them to death while circling around them.
When the rest of the swarm catches up, switch to the M4 and retreat, firing along the way, in short bursts — just enough to hold off the crowd while recharging energy for the next chainsaw binge.
The longer students stay in the mission area, the more Rumblers will appear, until eventually they will at times outnumber everything else. When this happens, students can chainsaw mass quantities with relatively low risk, saving a ton of money on ammo.
As with most of these missions, the aggro will continue after students have bagged Rumblers, providing a chance to rack up even more experience points.
Students can let loose with a machine gun on the open street, snipe with an Ironsight from behind a fence, or slice through the crowds with a chainsaw, depending on preferences and ammo capacity.
The only difficulty is that not all the trucks contain medical supplies, so students will have to search quite a bit to meet the quota.
Aggro is light; students can complete the entire mission with only a looting weapon. A VSS Vintorez rifle or an Alpha Bull revolver will suffice, but a Nodachi is nice and quiet — and has the advantage of one-hit killing the many Blood Dogs in the area.
Only five crates of medical supplies are required to complete the mission, leaving empty inventory slots for further looting. The mission areas are not particularly lucrative, but walking seven or eight areas further depending on direction will bring students to the Red Zones, where good loot is easier to find. The differences are that students must contact five soldiers instead of four, and exterminate only zombies instead of The strategies that worked previously will serve well here.
Either way, the soldiers will bug out, one by one, after speaking, leaving students alone to face the rest of the horde on their own.
Fortunately, there is a wide alley running parallel to and just below the northernmost street in the mission area. The alley contains a fenced middle section running almost its entire length.
If students run around the mission area once or twice to lure the zombies into following, and then run through the alley and around the fence, there is a good chance of capturing most of the zombies. After that, students can pick them off at their leisure, using single-fire weapons to conserve ammo, or blast them with a grenade launcher for fun. An HK 69 will work wonders if students can get the zombies trapped and lob grenades from a position of safety.
Our research volunteer ground his way through approximately two-thirds of the quota with a Steel , switching to an M4 from time to time when his sprint energy dropped to dangerously low levels. After the mission was completed, aggro continued for several minutes but on a reduced level, with few fast zombies, making it even easier to use the chainsaw on them.
Eventually, our volunteer trapped the zombies behind the fenced portion of an alleyway and finished the rest off with an M1 Garand. Heavy aggro in a Red Zone makes this a challenging mission. Students can succeed with minimal weaponry, but big guns are definitely helpful. As in other missions of this type, students must make contact with personnel in the area and kill a specific number of the target zombie while inevitably killing four or five times as many other zombies.
Plenty of ammo is required, unless students plan on using Melee weaponry. Aggro will start almost immediately, leaving little opportunity to wander around searching for the soldiers — who are tucked away in an alley instead of standing in the street. Check near the southwest section of the mission area.
Remember: they must speak in order to complete the mission. Since there is little if any quiet time for the soldiers to talk, the best bet is to circle the building facing the alley where the soldiers are stationed. During each circuit, a horde of zombies will follow, and the soldiers will help kill them; eventually, one of the soldiers will talk — no long conversation, just acknowledgment and thanks.
After that, all students need to worry about is killing Tendrils. Until meeting their quota, students can continue circling the alley with the soldiers who will stay even after speaking , or students can take to the streets, which have plenty of obstacles, which provide shielding from the crowds.
Better yet, there are a few fenced spaces near the northeastern block of the mission area, including a single tennis court. Though it is difficult perhaps impossible to trap the aggro inside these fence, students can take shelter inside the court, and pick off the zombies from inside.
Occasionally, one or two zombies will find their way in, but students can handle them quickly and return to firing at those stuck outside the fence. From this relatively safe position students can use single-shot firearms, saving money on ammo, instead of blasting away with machine guns. Because of the prevalence of Long Arms and Rumblers, in addition to Tendrils, an Ironsight is ideal for this mission, but students can use a VSS or an Alpha Bull — it will simply take longer.
As for grinding weapons, a KM will provide adequate safety on the streets, but its DPS is a bit low for these targets; an M4 is much better. It is possible to complete this mission with Melee-Chainsaws, but it is an endurance test. Using a Steel or higher , move continuously around the mission area, weaving in and out of cars to prevent the Tendrils and other zombies from amassing too thickly; circle by the soldiers so that their firepower will kill the zombies faster.
If the aggro gets too thick, duck out of the mission are and return, resetting the aggro. Of course, students who own a Gau mini-gun can ignore these subtle strategies and simply stand in the middle of the street with a finger on the trigger.
Meanwhile, a student with a chainsaw has a chance of actually turning a profit on this mission. This is another straightforward looting mission, set in four Orange Zones a long distance south of Fort Pastor. If students can survive these encounters, the actual mission is a comparative breeze. Students will be searching for automobile batteries.
These of course can be looted from automobiles, which are easy to find thanks to their appearance in the GPS window in the upper right screen. Cars, of course, offer the additional advantage of blocking any zombie that comes wandering by, making the job considerably less stressful.
Not every car will have a battery, but there will be other, decent loot, too. It might be necessary to visit more than one of the four mission areas. Since zombie extermination is not on the menu, grinding weapons will be need only for defense, if at all. Mid-level equipment Chicago Typewriter submachine gun, XM8 assault rifle, Mannberg shotgun should be enough.
If students have empty inventory slots after completing the mission, they can walk a few blocks to fill up on more lucrative loot items. With its high aggro, this is like an Extermination Mission, but students are not actually required to kill a specific number of infected. Simply rescue the civilians from their predicament. As always with Search-and-Rescue missions, part of the goal is to get the personnel to speak, but this case is slightly different.
Instead of luring the aggro away so that there is a quiet moment to chat, the best strategy is to fight along side the civilians until they talk.
Most of the civilians will speak twice, fairly quickly. The last one seems to take longer, speaking a few times, and only after some long pauses, which allow aggro to build. The civilians are spread throughout the mission area, so students must search for them diligently.
One of them is secluded in a fenced yard. Two are in the central intersection. The civilians are all using weak weapons, so expect little assistance from them in terms of grinding; in any case, they will bug out quickly.
A Steel chainsaw is sufficient to handle the marauding zombies in this Orange Zone, but using it gets a little dodgy when dealing with the two civilians in the central intersection. The aggro is thick, which creates a risk of being wounded if one of the civilians pops a Bloat standing nearby. A KM submachine gun is good enough for students developing a Critical Build. Hybrid Build students will manage even better with an AK More powerful machine guns will make the job easier, but they are not necessary.
Really, all that is necessary is to stay alive long enough for the civilians to finish talking; killing lots of zombies is merely icing on the cake. This is another easy looting mission, with readily identifiable targets: in this case, the machine parts can be found in military trucks that practically leap off the GPS window in the upper right of the screen.
Students may wish to bring a grinding weapon just in case a Siren screams, but heavy firepower is not required. It will probably be necessary to visit two or three of the four mission areas in order to acquire eight machine parts. The mission is completed by killing the Mother and retrieve the dead boy from her corpse. Consequently, this is a safe mission to attempt immediately after beginning the senior semester in Fort Pastor, with leftover junior-semester equipment still in hand. There are several places, such as parking lots, with walls or fences which will screen out most of the zombie hordes while students concentrate their efforts on the Mother.
A Grinder works excellently well for this mission. Mothers are slow, so it is easy to get in close and attack while avoiding damage. The VSS has the advantage of better accuracy — which is useful for pinpointing the Mother instead of the surrounding zombies. If the aggro grows too intense, a mid-level grinding weapon should handle it: a Chicago Typewriter submachine gun, an XM8 assault rifle, or a Mannberg shotgun.
Aggro will erupt after the Mother explodes. The goal is to secure ten radios from military trucks, which are easy to identify, even showing up clearly on the GPS window in the upper right screen. The mission takes place in four areas on the edge of Death Row. The first three are Orange Zones; the fourth is a Red Zone.
Fortunately, trucks are so prevalent that there is no need to venture into all four zones; students can find thier quota of radios in two or three zones, avoiding the more dangerous Red Zone. Students who prefer firearms can manage quite well with an Alpha Bull revolver or a VSS Vintorez rifle, with a decent mid-level grinding weapon for backup.
Advanced weaponry is definitely not required. This extermination mission takes place in a Red Zone, where senior-semester weapons may not be adequate until students are approaching Level This mission is dangerous in the open streets, where the risk of being overwhelmed by zombie hordes is high. It is possible to use the Commander and his fellow soldiers for cover. Staying near them will work only for a short while, until the aggro becomes too overwhelming; instead, students should circle around the block, shooting along the way, while leading the zombies back to the soldiers to be finished off.
Even better, there is a fenced-in space near the southwest corner of the mission area. Run around the block once or twice in a counter-clockwise direction, stopping just after turning the corner onto the southernmost street.
This will place students near the fence, while the zombies following will most likely enter the fenced space through a gate on the western street, leaving students free to pick them off at leisure. Once students have taken up a position, they could probably exterminate zombies with relatively weak weapons — depending on how much boredom they are willing to suffer waiting for their targets to drop dead as round after round fires through the fence.
An M4 has enough DPS to keep this process from lasting too long. If students prefer to save ammo by using a single-shot weapon, an Ironsight with its ability to one-hit-kill Long Arms and Rumblers will do the job. The ideal weapon for this situation is the HK69, which can safely lob grenades over the fence. Zombie slaughter activities will be periodically interrupted by small bursts of aggro in the street, usually consisting of 6 to 12 zombies, so students will need a defensive grinding weapon for protection.
A Ripsaw is strong enough, and will save ammo on the way to achieving the target body count of ; a Steel may be adequate. Otherwise, a strong mid-level machine gun or shotgun should keep students safe, if their dodging skills are strong. An M4 is preferable, although, depending on skill level, precocious students may be able to get by with less. Fortunately, he does not wait for a quiet moment of which there are precious few , and he speaks only once. This dangerous mission can be accomplished with a single-shot weapon and a dose of speed drugs.
If students can stay alive long enough to reach the safety of a small, fenced parking lot, they will not even need the drug; simply holding a finger on the trigger for ten minutes will slowly shoot the Black Titan to death through the fence.
The more DPS, the less time it will take to kill the target, but if students are on the safe side of the fence, time will not be a major issue. Obviously, a shot of damage-boosting drugs would speed up the process, but if students are already on speed drugs, they probably do not want to spend more money for another artificial enhancement.
Spurts of aggro will interrupt from time to time, so a grinding weapon will be useful to fend off other zombies. Do this as quickly as possible, with a minimum of dodging if students wander too far from the fence, the Black Titan might get out.
An M4 i even better, though probably not essential. Students could attempt to fight the Black Titan in the open streets. This is possible on speed drugs with a single-shot weapon, but students who prefer not to use artificial stimulants should have the biggest, baddest machine gun they can afford to feed with thousands of rounds of ammo. Another way of attempting this mission without drugs is with multiple survivors, but this presents its own problems: multiple Black Titans will spawn as new survivors enter the area instead of the single Black Titan encountered during a solo confrontation.
Also, multi-survivor engagements are more chaotic, with the target shifting attention from one survivor to other survivors and then back again. In a one-on-one confrontation, the Black Titan's behavior will be more predictable. Return to Introduction to Missions. Zombie Hunter University, Fairview Dr.
Guide to Weapons S. Guide to Armour S. Guide to Builds S. Guide to Missions S. Guide to Boss Hunting. Check out tips and tactics for each mission, below… 1. The Scientific-Minimalist approach will serve much more profitably. The second option works better, though it can take considerable time.
Later, rinse, repeat. There are two main difficulties with this strategy: With low-DPS weapons, it is easy to run out of ammo before bagging the arachnid quota. It takes a while to kill Spiders — which means it is necessary to maneuver well enough to stay alive that long. The aggro is augmented with Titans. First Option : Dead center of the mission area, students will find a three-way intersection with a walled parking lot just north.
Second Option : Half a block south of the parking lot entrance mentioned in Option 1, there is a fenced space on the left side of the street. Missions always offer both money and experience as rewards, the amount offered scales based on the difficulty of the mission, such as the outpost or location it is offered from, the general difficulty of the mission, and the size of the location the mission sends you to. There are a number of different types of missions offered in Dead Frontier 2, but all missions are randomly generated daily.
With this random generation in place, it is nearly impossible to provide guides and explanations for each possible mission in the game, there are thousands of them. Below you will find many of the different types of missions offered by NPC's and general idea of how to complete them, but they are not full tutorials. Travel to Mission Building, District and clear the building of all infected.
Travel to Mission Building, District and collect Number blood samples from the infected. The transmission was fuzzy, but they mentioned some sort of large creature. All our aerial units are equipped with a black box flight recorder. I marked the crash site on your map, get over there and get that black box.
If the enemy has mutated again I want to know about it! Go to the highlighted area to loot a Flight recorder off the crashed chopper.
Expect high aggro during the search. Hint: Hold E while walking beside the chopper. Remember that chopper that came down? The geeks back at the lab played back the flight recorder and it seems that the helicopter was carrying some kind of important cargo.
Apparently some scientific data of vital importance, possibly saved on a hard disk of some sort. We need to recover that hard disk and bring it back to the fort. Get out there double-fast and bring back that data. Go to the highlighted area to loot a Hard disk off the crashed chopper.
Titans, at least three, will spawn once the player attempts to loot the helicopter. Best way to avoid this is to play single mode to prevent more than 3 Titans spawning. The chopper is located in the same place as the mission "Chopper Down". The science nerds threw a bunch of technical words and chemistry at me What I did understand is that it will make their zombie flesh fall off the bone like a slow cooked pork shoulder. The lab wants to make this, but they need a bunch of chemicals.
I got no objection to sending your skinny ass however. I marked the location of some abandoned chemical transport vehicles on your map. Grab whats on this list and bring it back here ASAP.
Collect 5 Chemicals from the trucks in the designated areas. Aggro is the same as any other block, but you should keep quiet to keep it that way. Leaving and reentering the area will rid the player of all unwanted aggro and will make previously looted trucks lootable again. It seems that those science boys have really screwed up this time.
That chemical weapon that was supposed to be so amazing In fact, the damn thing backfired on us. Made the infected mutate into a horde of bloated fat-ass monstrosities. Ugly bastards, and damn dangerous too! These bloated fatsos have got to be put down before they figure some damn way to multiply.
That's a scene I sure as hell don't want to imagine! I need you to travel to the location on your map and kill those fat bastards before they can do any more damage. Then bring your ass back here on the double. Go to the area marked on your map, then kill bloats.
Aggro will increase when you enter the area. Make sure to bring a crowd control weapon with a lot of ammo or get help from friends. We found a video that was recorded by a geneticist at Secronom Labs. It turns out that before the outbreak they were developing a vaccine for the N4 virus, but the infected took over the lab and killed or infected the scientists.
I sure as hell want to roll in with the science boys and get at that research. A couple of my scouts said that there are some infected scientists wandering around the facility. They still have their key cards to get past the automated security in the building.
If we can acquire a few of these keycards, it will make it much easier to get into the facility without attracting a horde of infected. I want you to go kill the infected scientists and bring back their keycards.
Go to the highlighted area, kill 5 zombie scientists and loot their keycards off their lootable corpses to complete the mission. You see those keycards on the counter over there? Only one of my soldiers made it back, and he had been bitten. He was able to relay the event before I put a. Didn't have much choice So evidently the convoy escorting the scientists was ambushed by a huge group of infected. As a result I have lost some of my best men along with some of the greatest scientific minds in the country.
The best we can do at this point is to recover their laptops, and try to piece together whatever we can of their research. I have marked the location on your map. Loot 3 laptops off the dead corpses in the highlighted area. The laptops are easily found in the area. Have you been out making friends with the locals or something? For some reason the number of infected around the fort has been growing incredibly fast.
This is not ok with me. How the hell am I supposed to enjoy a cold beer in the evening when I know a mob of those drooling bastards is milling around 50 yards from my bunk? I feel like a magic brownie at a music festival right now.
They seem to be assembling around some of the weaker parts of our fortification. I need you to move out with a group of my men and cull the population to a less threatening level.
Kill infected in the marked area Very long and time consuming. Make sure to bring a crowd control weapon with a lot of ammo, maybe even help from friends.
The commander also sent 4 soldiers equipped with Assault Rifles for this mission. They can be located anywhere in the mission area, so finding them and using them to your best advantage is a viable strategy. Luckily most of our men were out scouting at the time, but at least 5 females have shown symptoms of being infected. Yup that's right, I'm talking about those ungodly, hairy as an ape, 15ft pregos from hell!
Get to it! All you have to do is collect 2 blood samples from the 2 mothers. Be prepared to kill more than 2 as some may not be lootable. There will be some sudden aggro spikes, so bring with you a good crowd control weapon and some ammo.
They will fatigue in no time and end up as inverted sushi rolls for the infected. I spotted some old food supply trucks not too far from here. See if you can knock off a couple of those infected bastards on the way..
Collect 10 food supplies from pickup trucks. Be careful as aggro will be high. Once you enter the mission area, zombies will start spawning. This mission is somewhat related to Nastya's Holdout "The Hunger" mission. There's no time to chit-chat. Those damn spiders are back. Two extra huge, flaming freaks, fresh outta hell to be exact! And they're heading directly for us! We're gonna need every last ounce of firepower in the Fort to drive these bastards back where they came from.
Let's light these monstrosities up! Make sure to bring medical kits and lots of ammo for this mission. It's best to play single mode to prevent more FGS to come out. The Commander will help you with his minigun and will bring 3 of his men with Assault Rifles. They evidently found an abandoned military transport vehicle.
I need you to meet up with them half way to pick up the explosives, and then bring them back to the Fort. I marked the meet-up coordinates on your map.
Where have you been? So you must not have noticed how everyone is running around in a panic, packing up ammunition? Of course not. One of my scouting units reported a group of giant red, spiky freaks surrounding the Fort.
I sent out a group of soldiers to eliminate the threat, and those bony giants ripped my men apart like they were opening a Christmas present! Do I have your attention now? Take your ass out there and kill those 5 to the north! Kill five titans in the marked area. All five will spawn at one time.
It is recommended to bring an automatic weapon or a weapon that does a high amount of damage. There is also a football field with nets around it some where in the area. Use them as your best advantage to block the Titans outside the nets. Do you see this? This wrist watch was passed down from my great grandfather. Look at it now. One of those goddamn Leapers shot his tongue at me and hit my watch instead of my arm.
You seem like the kind of sissy that would have an eye for fashion, am I right? I need you to go loot, er I mean find me a replacement watch. Chances are some dead guy will have one. Loot a watch off a dead corpse in the highlighted area. High aggro will be common in the area while looting. Have you had any encounters with the Leapers? These things have super long, poison tongues.
Anyway our egg heads want to study that poison, and see if we can somehow turn it against them. I sent out one of our jeeps earlier with a spotter to try and locate some of the leapers. Turns out there are a few of them just up the road.
I marked the location on your map. Get over there and grab us some blood samples! Kill 8 leapers and loot them for blood samples. Be extremely cautious as leapers can deliver a one hit kill. Multiple leapers, up to or more than, twenty will spawn at once, even on single player mode. Looks like we've got a situation on our hands. Our scouts just spotted a horde of infected creatures heading straight for the Fort.
These things look very different to anything we've encountered so far, elongated arms and large heads. We have no idea how dangerous they are, so I'm not risking them getting close. I want you to intercept and eliminate this horde before it can get within striking distance of our stronghold. I've marked their current location on your map. Kill Longarms in the designated area. After dealing with that horde of long arms we've got a ton of decaying corpses littering the streets around the Fort.
It's beginning to smell like the inside of a hog's ass 'round here! Our science boys are starting to worry about infection and all the other shit that comes with too many bodies laying around.
I'm organizing a group of men to collect and burn the corpses. Unfortunately, we're running low on gasoline and experience tells me that igniting bodies without it ain't gonna be easy.
You know the drill by now. I want you to head to the location I've marked on the map and syphon as much fuel out of the vehicles as you can. Then get your scrawny ass back here on the double.
Siphon 10 cans of gasoline from abandoned vehicles found in the designated area. Note that only several vehicles can be looted. This mission is somewhat related to "Tanks get thirsty too" mission. We've been getting some calls for help over the radio. Details are sketchy, but it sounds like a lone female survivor trapped in the far eastern part of the city. I don't know about you, but I sure as hell ain't happy with the lack of women folk around here.
Time for some fresh talent don't ya think? I've marked her position on your map. As you may recall, we had to deal with a horde of long armed, mutated freaks not too long ago. As usual when we encounter some new beasties, our science boys have started their high pitched whining, asking for samples. Yep that's right, these are the same geniuses who asked us to burn the bodies just a couple of days ago! Anyhow, since I'm as desperate for a cure as the next guy I'm going to do as they ask.
Or to be exact, you're going to do as they asked. Get over to the location I've marked on your map and bring me back some blood samples from those long arms. And please hurry, these nerds are giving me a headache. During the outbreak not too many children survived. To be honest, I'm glad that they didn't. However, we do have the odd few living at the Fort. Most of them don't have any family left. They just sit indoors, day after day, bored out of their little skulls, thinking negative thoughts.
We need to keep them distracted, keep them entertained. Unfortunately a military outpost isn't really equipped for that kind of thing. So I'd like to get some toys brought in. I've marked the location of an old toy store on your map.
Perhaps you'll be able to find something for them in the area around it. Collect 10 toys in the highlighted area. High aggro will fill the area once you entered it. The loots will respawn and the aggro will decrease for a while if one often re-enter the area, making the looting part easier. It seems we've discovered yet another new variety of infected.
These things seem to be the polar opposites of the long arm mutation. Short stumpy arms, small heads, huge torsos, and they make a real low pitched growling sound. Some of the boys have started referring to them as rumblers. The science nerds are of course whinging about samples and research again. As much as I hate their guts, my instincts are telling me to grant their request.
Make your way over to the location I've marked on your map, and collect blood samples from these rumblers. Go to the highlighted area Warning!! The mission area is located in the End Zone collect 10 blood samples from the rumblers.
Expect very high aggro. Bring good crowd clearing weapon and expect to kill more then 10 to get your samples as they all might not be lootable. There is a small sports field with nets around it at the bottom left corner area with only one entry, use that as your best advantage to clear out the horde and loot the lootable bodies for the samples. During the attack last night, several of our civilians got bitten.
In the panic that followed, some of them went crazy and ran off into the city before we could stop them. I knew some of these people quite well. I'd like you to go out into the city and put them out of their misery. Be sure to bring back some kind of ID as proof of who they were. I've marked some possible locations on your map.
Go to the highlighted area and kill five infected friends. Once you kill them you'll find few bodies that can be looted with an ID profile card or wallet. The only zombies that will drop ID cards or wallets are irradiated zombies. After the recent attack everyone's getting pretty down around here. I'm thinking it's about time we all kicked back and enjoyed ourselves for a bit. Some kind of a celebration is in order.
The biggest obstacle to this plan is the severe lack of alcohol around this place. My boys need some beer goddamnit! I've marked the location of an old brewery on your map. Get your ass over there and loot as much beer as you can carry. That's an order! Go to the highlighted area and loot 10 bottles of beer from bodies, cars, and other things. Leaving and reentering the area will rid the player of all unwanted aggro and make previously looted spots lootable again. Our scouts are reporting rapid increases in the number of rumblers in the far eastern part of the city.
I'm worried they may end up swarming towards the Fort at some point. Get over there and blow those bastards away ASAP. Be warned tough, they are tough as hell, so be sure to bring your big guns. Go to the highlighted area and kill rumblers. Be sure to bring some ammo. Auto shotguns and Heavy Machine Guns recommended. Be warned of Longarms and the frequency of Tendrils as the designated area is located in the End Zone.
Yeah that's right, laugh it up fuzzball. Your commander is as sick as a damn parrot. It's not just me either. Half of my men are puking their guts out right now. I can tell you, it ain't pretty. Unfortunately our docs have run out of basic medical supplies, and aren't able to treat whatever infection is sweeping through the camp. If we don't get a hold of that stuff soon we won't have enough well men to keep the Fort protected.
I need you to go to the location I've marked on your map, and loot some medical supply trucks there. Be sure to get me some aspirin while you're there too, my damn head is killing me. Go to the highlighted area and loot 5 crates of medical supplies from pick up van.
Looting may be difficult due to high aggro in the area. Recently we've been sending our scouting patrols further east as that is where the biggest threats seem to be coming from. Unfortunately the sheer power and volume of infected in that area is proving an incredibly tough challenge for my men.
I just received a radio communication from one of those teams. They're pinned down by a massive swarm, and are running low on ammunition. If we don't help, those boys will be decorating the pavement by tea time. I need you to get over there ASAP and cover their retreat. Go to the designated area, talk to 5 soldiers and kill infected. Heavy aggro surrounds the area so be prepared, and the soldiers will leave as soon as they talk.
This mission is related to the mission "Pinned Down". I assume you're familiar with tendrils? If you've ever encountered one you know those things are as deadly as sin. Ultra fast, ultra long reach, and ultra deadly. I can't risk those things getting anywhere near our civilians. I'd like you to join them. Rendezvous with the men at the location I've marked on your map and wipe those monstrosities out! Go to the designated area.
Meet up with 4 soldiers and kill tendrils. Be careful; Tendrils are very fast and deal severe amounts of damage in one hit. Bring lots of ammo, and consider using auto shotguns for knock-back, chainsaws and heavy machine guns for crowd control.
High Aggro is to be expected. My men are in the process of setting up an early warning system around the Fort. It's essentially a series of trip wires, that when activated will automatically sound our alarm siren. It's a great system that will surely save countless lives. However it's going to require a lot of battery power to make it work effectively. As you might of guessed, that's something we're running low on.
Car batteries will work nicely. I need you to go to the location I've marked on your map and rip as many working batteries as you can find out out of the cars there. Then bring them back to me ASAP. Go to the highlighted area and loot 8 Car Batteries. We got a radio message from a group of survivors this morning.
Turns out they were trying to reach the Fort on a school bus. Unfortunately the damn thing broke down, and now they're stranded in a shitstorm of infected. Me being the kind old gentlemen that I am offered to send our finest soldiers to their aid. Yep, I lied. But references to a specific fence such as one around a parking lot on the southwest corner of a block should not be trusted until we can revisit the missions to confirm the continued existence of these structures.
Zombie Hunter University, Fairview Dr. Guide to Weapons S. Guide to Armour S. Guide to Builds S. Guide to Missions S. Guide to Boss Hunting. Topics covered include: What is the goal of each mission? What are the challenges aggro, bosses, difficult looting? Which weapons and skills are required to overcome those challenges? Rewards consist of Experience Points and Cash. Gold Members receive double rewards. Matriculated 9 0 6 8 3 2.
Create a Free Website at Bravenet.
0コメント